Magician's Force
Spoiler
By RareHunter101/yugi2112
Thanks to Curium and My
Local Card Shop for Composing This!
MFC-000 Dark Magician Girl
Dark/Spellcaster/Effect Lvl. 6 – Secret Rare
2000/1700
Increase the ATK of this monster by 300 points for each
“Dark Magician” or “Magician of Black Chaos” in either
player’s Graveyard.
MFC-001 People Running About
Fire/Pyro Lvl. 2 – Common
600/600
“Although they always suffer in silence, they swear an
oath to inevitably revolt”
MFC-002 Oppressed People
Water/Aqua Lvl. 1 – Common
400/2000
“They are oppressed, but believe they will have their
freedom someday.”
MFC-003 United Resistance
Wind/Thunder Lvl. 3 – Common
1000/400
“The people that gather to swear to fight their
oppressors. A revolution is cooking.”
MFC-004 X-Head Cannon
Light/Machine Lvl. 4 – Super Rare
1800/1500
“A monster with a mighty cannon barrel, it is able to
integrate its attacks. It attacks in many ways by
combining and separating with other monsters.”
MFC-005 Y-Dragon Head
Light/Machine/Union Lvl. 4 – Super Rare
1500/1600
Once per turn during your Main Phase, if you control this
monster on the field, you can equip it to your “X-Head
Cannon” as an Equip Spell-Card OR change it back to a
monster in face-up Attack Position. When equipped to a
monster by this card’s effect, that monster’s ATK/DEF is
increased by 400 points. (1 monster can only be equipped
with 1 Union Monster at a time. If the monster that this
card is equipped to is destroyed in battle this card is
destroyed instead.)
MFC-006 Z-Metal Tank
Light/Machine/Union Lvl. 4 – Super Rare
1500/1300
Once per turn during your Main Phase, if you control this
monster on the field, you can equip it to your “X-Head
Cannon” or “Y-Dragon Head” as an Equip Spell-Card OR
change it back to a monster in face-up Attack Position.
When equipped to a monster by this card’s effect, that
monster’s ATK/DEF is increased by 600 points. (1 monster
can only be equipped with 1 Union Monster at a time. If
the monster that this card is equipped to is destroyed in
battle this card is destroyed instead.)
MFC-007 Dark Blade
Dark/Warrior Lvl. 4 – Rare
1800/1500
“They say he is a dragon manipulating warrior from the
dark world. His attack is tremendous, using his great
swords with vicious power.”
MFC-008 Pitch-Dark Dragon
Dark/Dragon/Union Lvl. 3 - Common
900/600
Once per turn, during your Main Phase, if you control this
monster on the field, you can equip it to your “Dark
Blade” as an Equip Spell Card OR change it back to a
monster in face-up Attack Position. When equipped to a
monster by this card’s effect, that monster’s ATK/DEF is
increased by 400 points, and when it attacks with an ATK
that is higher than the DEF of a Defense Position Monster,
inflict the difference as Battle Damage to your opponent’s
Life Points. (1 monster can only be equipped with 1 Union
Monster at a time. If the Monster that this card is
equipped to is destroyed in battle, this card is destroyed
instead)
MFC-009 Kiryu
Dark/Dragon/Union Lvl. 5 – Common
2000/1500
Once per turn, during your Main Phase, if you control this
monster on the field, you can equip it to your “Dark
Blade” as an Equip Spell Card OR change it back to a
monster in face-up Attack Position. When equipped to a
monster by this card’s effect, that monsters ATK/DEF is
increased by 900 points, and you can offer this card as a
Tribute to allow the equipped monster to attack the
opponent’s Life Points directly this turn. (1 monster can
only be equipped with 1 Union Monster at a time. If the
Monster that this card is equipped to is destroyed in
battle, this card is destroyed instead)
MFC-010 Decayed Commander
Earth/Zombie/Effect Lvl. 4 – Common
1000/1500
When this monster is Normal Summoned successfully, you can
Special Summon 1 “Zombie Tiger” from your hand. When this
card attacks your opponent’s Life Points directly 1 card
is randomly selected from your opponent’s hand and
discarded to the Graveyard.
MFC-011 Zombie Tiger
Earth/Zombie/Union Lvl. 3 – Common
1400/1600
Once per turn, during your Main Phase, if you control this
monster on the field, you can equip it to your “Decayed
Commander” as an Equip Spell Card OR change it back to a
monster in face-up Attack Position. When equipped to a
monster by this card’s effect, that monster ATK/DEF is
increased by 500 points, and each time it destroys 1 of
your opponent’s monsters, 1 card is randomly selected from
your opponent’s hand and discarded to the Graveyard. (1
monster can only be equipped with 1 Union Monster at a
time. If the Monster that this card is equipped to is
destroyed in battle, this card is destroyed instead)
MFC-012 Giant Orc
Dark/Fiend/Effect Lvl. 4 – Common
2200/0
When this card attacks, it is changed to Defense Position
at the end of the Battle Phase. This position cannot be
changed until the end of your next turn.
MFC-013 Second Goblin
Dark/Fiend/Union Lvl. 1 – Common
100/100
Once per turn, during your Main Phase, if you control this
monster on the field, you can equip it to your “Giant Orc”
as an Equip Spell Card OR change it back to a monster in
face-up Attack Position. When equipped to a monster by
this card’s effect, you can change that monster’s battle
position once per turn during your Main Phase. (1 monster
can only be equipped with 1 Union Monster at a time. If
the Monster that this card is equipped to is destroyed in
battle, this card is destroyed instead)
MFC-014 Vampire Orchis
Earth/Plant/Effect Lvl. 4 – Common
1700/1000
When this monster is Normal Summoned successfully, you can
Special Summon 1 “Des Dendle” from your hand.
MFC-015 Des Dendle
Earth/Plant/Union Lvl. 4 – Common
300/2000
Once per turn, during your Main Phase, if you control this
monster on the field, you can equip it to your “Vampire
Orchis” as an Equip Spell Card OR change it back to a
monster in face-up Attack Position. When equipped to a
monster by this card’s effect, each time that monster
destroys 1 of your opponent’s monsters Special Summon 1
“Wicked Plant Token” (Plant-Type/EARTH/1 Star/ATK 800/DEF
800) in Attack or Defense Position. (1 monster can only be
equipped with 1 Union Monster at a time. If the Monster
that this card is equipped to is destroyed in battle, this
card is destroyed instead)
MFC-016 Burning Beast
Fire/Pyro/Union Lvl. 4 – Common
1500/1000
Once per turn during your Main Phase, if you control this
monster on the field, you can equip it to your “Freezing
Beast” as an Equip Spell-Card OR change it back to a
monster in face-up Attack Position. When equipped to a
monster by this card’s effect, each time that monster
inflicts Battle Damage to your opponent, destroy 1 face-up
Spell or Trap Card. (1 monster can only be equipped with 1
Union Monster at a time. If the monster that this card is
equipped to is destroyed in battle this card is destroyed
instead.)
MFC-017 Freezing Beast
Water/Aqua/Union Lvl. 4 – Common
1500/1000
Once per turn during your Main Phase, if you control this
monster on the field, you can equip it to your “Burning
Beast” as an Equip Spell-Card OR change it back to a
monster in face-up Attack Position. When equipped to a
monster by this card’s effect, each time that monster
inflicts Battle Damage to your opponent, destroy 1
face-down Spell or Trap Card. (1 monster can only be
equipped with 1 Union Monster at a time. If the monster
that this card is equipped to is destroyed in battle this
card is destroyed instead.)
MFC-018 Union Rider
Wind/Machine/Effect Lvl. 2 – Common
1000/1000
You can take a Union Monster that is currently a monster
on your opponent’s side of the field and equip it to this
card. This monster can only be equipped with 1 Union
Monster as at a time. The Union Monster that is equipped
to this card cannot be changed back to a monster by its
own effect.
MFC-019 D.D. Crazy Beast
Earth/Beast/Effect Lvl. 3 – Rare
1400/1400
A monster destroyed by this card in battle is removed from
play.
MFC-020 Spell Canceller
Wind/Machine/Effect Lvl. 5 – Ultra Rare
1800/1600
As long as this card remains face-up on the field, all
Spell Cards cannot be activated. The effects of all
face-up Spell Cards are also negated.
MFC-021 Neko Mane King
Earth/Beast/Effect Lvl. 1 – Common
0/0
During your opponent’s turn, when this card is sent to the
Graveyard by the effect of your Opponent’s Spell, Trap or
Monster Card, your opponent’s turn ends.
MFC-022 Helping Robo For Combat
Light/Machine/Effect Lvl. 4 – Rare
1600/0
Each time this monster destroys 1 of your opponent’s
monsters in battle, you draw 1 card and then select and
return 1 card from your hand to the bottom of your deck.
MFC-023 Dimension Jar
Dark/Machine/EffectLvl. 2 – Common
200/200
FLIP: Both players can remove from play up to 3 monsters
from their opponent’s Graveyard.
MFC-024 Great Phantom Thief
Earth/Spellcaster/Effect Lvl. 3 – Rare
1000/1000
Each time this card inflicts Battle Damage to your
opponent’s Life Points, declare the name of 1 card. Then
see your opponent’s hand and discard all copies of the
declared card in his/her hand to the Graveyard.
MFC-025 Roulette Barrel
Light/Machine/Effect Lvl. 4 – Common
1000/2000
Once per turn during your Main Phase, you can roll a
six-sided die twice. Select one result and destroy 1
face-up monster on the field whose level is equal to the
result.
MFC-026 Paladin of White Dragon
Light/Dragon/Ritual/Effect Lvl. 4 - Ultra Rare
1900/1200
This monster can only be Ritual Summoned with the Ritual
Spell Card “White Dragon Ritual”. You must also offer
monsters whose total Level Stars equal 4 or more as a
Tribute from the field or your hand. When this monster
attacks a face-down Defense Position monster, destroy the
face-down monster immediately with this card’s effect
without flipping it face-up or damage calculation. You can
Special Summon 1 “Blue-Eyes White Dragon” from your hand
or your deck by offering this card as a Tribute during
your Main Phase. (Blue-Eyes White Dragon cannot attack
that turn.
MFC-027 White Dragon Ritual
Ritual Spell Card – Common
This card is used to Ritual Summon “Paladin of White
Dragon”. You must also offer monsters whose total Level
Stars equal 4 or more as a Tribute from the field or your
hand.
MFC-028 Frontline Base
Continuous Spell Card - Common
Once per turn during your Main Phase, you can Special
Summon 1 Union Monster of Level 4 or lower from your hand.
MFC-029 Demotion
Equip Spell Card – Common
Downgrade the monster equipped with this card by 2 Levels.
MFC-030 Combination Attack
Quickplay Spell Card – Rare
During a Battle Phase, you can use this effect on 1
monster that has attacked this turn and is equipped with a
Union Monster. Change the Union Monster back to a monster
in face-up Attack or Defense Position. Also, the monster
that was equipped with the Union Monster may attack again
this turn.
MFC-031 Kaiser Colosseum
Continous Spell Card – Common
When there is 1 or more monster on the field of the
controller of this card, his/her opponent cannot place a
monster on the field if the opponent would then have more
monster on the field then the controller of this card.
MFC-032 Autonomous Action Unit
Equip Spell Card – Common
Pay 1500 Life Points. Select 1 Monster Card from your
opponent’s Graveyard. Special Summon it on your side of
the field in face-up Attack Position, and equip it with
this card. When this card is destroyed or removed from the
field, the equipped monster is destroyed.
MFC-033 Poison of the Old Man
Quickplay Spell Card – Common
Select and activate 1 of the following effects:
- Increases your Life Points by 1200 points.
- Inflict 800 points of Direct Damage to your opponent’s
Life Points.
MFC-034 Ante
Spell Card – Rare
Each player selects 1 card from his/her hand, then sees
the Level Stars of the selected cards. The card with more
Level Stars then the other returns to the hand of the
player who selected it. The player who selected the card
with fewer Level Stars takes 1000 damage and sends the
card he/she selected to the graveyard. Selected cards that
are not Monster Cards are treated as Level 0. If both
players chose cards with equal Level Stars, return both to
the hand of the players who selected them.
MFC-035 Dark Core
Spell Card – Rare
Discard 1 card from your hand to the Graveyard to remove 1
face-up Monster Card on the field from play.
MFC-036 Raregold Armor
Equip Spell Card – Common
As long as you control the monster equipped with this
card, your opponent cannot attack other monsters other
than the equipped monster.
MFC-037 Metalsilver Armor
Equip Spell Card – Common
As long as you control the monster equipped with this
card, your opponent cannot use the effect of a Spell,
Trap, or Monster Card that specifically designates 1
monster, including monsters in the Graveyard, other than
the equipped monster as a target.
MFC-038 Kishido Spirit
Continous Spell Card – Common
Monsters on your side of the field cannot be destroyed in
a battle if the monsters ATK are equal.
MFC-039 Tribute Doll
Spell Card – Rare
Activate this card by offering a monster on your side of
the field as a Tribute. Special Summon 1 Level 7 monster
from your hand. That monster cannot attack this turn.
MFC-040 Wave-Motion Cannon
Continous Spell Card – Common
Send this card on the field to the Graveyard during your
Main Phase. Inflict Direct Damage to your opponent’s Life
Points equal to the number of your Standby phases that
have passed after this card was activated x1000 points.
MFC-041 Huge Revolution
Trap Card – Common
This card can only be activated during your Main Phase
when “People Running About”, “Oppressed People”, and
“United Resistance” are face-up on your side of the field.
Send all cards in your opponent’s hand to the Graveyard
and destroy all cards your opponent controls on the field.
MFC-042 Thunder of Ruler
Trap Card – Common
You can only activate this card during your opponent’s
Standby Phase. During the turn this card is activated your
opponent cannot perform his/her Battle Phase.
MFC-043 Spell Shield Type-8
Counter Trap – Super Rare
Select and activate 1 of the following effects:
- Negate the activation and the effect of a Spell Card
that designates 1 monster on the field as a target and
destroy the Spell Card.
- Send 1 card from your hand to the Graveyard to negate
the activation and the effect of a Spell Card and destroy
it.
MFC-044 Meteorain
Trap Card – Common
During this turn, when your monsters attack with an ATK
that is higher then the DEF of your opponent’s Defense
Position monster, inflict the difference as Battle Damage
to your opponent’s Life Points.
MFC-045 Pineapple Blast
Trap Card – Common
You can only activate this card when you Normal Summon a
monster successfully. If there are more monsters on your
opponent’s Side off the field then your side, destroy your
opponent’s monsters so that your opponent controls the
same number of monsters as you. Your opponent selects
which monsters are destroyed.
MFC-046 Secret Barrel
Trap Card – Common
Inflict Direct Damage to your opponent’s Life Points equal
to the total number of cards on your opponent’s side of
the field and in your opponent’s hand x200.
MFC-047 Physical Double
Trap Card – Common
You can only activate this card during your opponent’s
turn. Select 1 monster on your opponent’s side of the
field and Special Summon 1 “Mirage Token” in face-up
Attack or Defense Position on your side of the field. The
“Mirage Token” has the same Level Type, Attribute, ATK,
and DEF as the selected monster. Destroy the “Mirage
Token” at the end of the turn.
MFC-048 Rivalry of Warlords
Continous Trap Card – Common
Each player must send monsters from his/her side of the
field to the Graveyard so that he/she only controls 1 Type
of face-up monster. As long as this card remains face-up
on the field each player can only Summon or control 1 Type
of face-up monster at a time.
MFC-049 Formation Union
Trap Card – Common
Select and activate 1 of the following effects:
- Equip 1 Union Monster on your side of the field to an
appropriate monster on your side of the field as an Equip
Spell Card.
- Change 1 equipped Union Monster on your side of the
field back into a monster in face-up Attack Position.
MFC-050 Adhesion Trap Hole
Trap Card – Common
You can only activate this card when your opponent
successfully Normal Summons, Flip Summons, or Special
Summons a monster. As long as that monster remains face-up
on the field, the original ATK of that monster is halved.
MFC-051 XY-Dragon Cannon
Light/Machine/Fusion/Effect Lvl. 6 – Ultra Rare
2200/1900
“X-Head Cannon” + “Y-Dragon Head”
This monster can only be special summoned by removing from
play the above monsters on your side of the field. You do
not use “Polymerization” to special summon this monster
from your Fusion deck. Discard 1 card from your hand to
destroy 1 face-up Spell Card or Trap Card on your
opponent’s side of the field.
MFC-052 XYZ-Dragon Cannon
Light/Machine/Fusion/Effect Lvl. 8 – Ultra Rare
2800/2600
“X-Head Cannon” + “Y-Dragon Head” + “Z-Metal Tank”
This monster can only be special summoned by removing from
play the above monsters on your side of the field. You do
not use “Polymerization” to special summon this monster
from your Fusion deck. Discard 1 card from your hand to
destroy 1 card on your opponent’s side of the field.
MFC-053 XZ-Tank Cannon
Light/Machine/Fusion/Effect Lvl. 6 – Super Rare
2400/2100
“X-Head Cannon” + “Z-Metal Tank”
This monster can only be special summoned by removing from
play the above monsters on your side of the field. You do
not use “Polymerization” to special summon this monster
from your Fusion deck. Discard 1 card from your hand to
destroy 1 face-down Spell Card or Trap Card on your
opponent’s side of the field.
MFC-054 YZ-Tank Dragon
Light/Machine/Fusion/Effect Lvl. 6 – Super Rare
2100/2200
“Y-Dragon Head” + “Z-Metal Tank”
This monster can only be special summoned by removing from
play the above monsters on your side of the field. You do
not use “Polymerization” to special summon this monster
from your Fusion deck. Discard 1 card from your hand to
destroy 1 face-down Monster Card on your opponent’s side
of the field.
MFC-055 Great Angus
Fire/Beast Lvl. 4 – Common
1800/600
“A very violent beast, it is always berserk. People say
that they have never seen it silent.”
MFC-056 Aitsu
Fire/Fairy Lvl. 5 – Common
100/100
“He seems to be very unreliable, but he might have
incredible potential.”
MFC-057 Sonic Duck
Wind/Winged Beast Lvl. 3 – Common
1700/700
“A duck which can walk at a sonic speed. Sometimes, he
cannot deal with his incredible pace and loses control.”
MFC-058 Luster Dragon
Wind/Dragon Lvl. 4 – Ultra Rare
1900/1600
“A very beautiful dragon covered with Sapphire. It does
not like fights, but has incredibly high attack power.”
MFC-059 Amazoness Paladin
Earth/Warrior/Effect Lvl. 4 – Common
1700/300
Increase the ATK of this monster by 100 for each monster
on your side of the field that includes “Amazoness” in its
card name, or is named “Amazon Archer”.
MFC-060 Amazoness Fighter
Earth/Warrior/Effect Lvl. 4 – Common
1300/1300
All Battle Damage to this card’s controller that he/she
takes from a battle involving this monster becomes 0.
MFC-061 Amazoness Swords Woman
Earth/Warrior/Effect Lvl. 4 – Ultra Rare
1500/1600
The opponent takes all Battle Damage to this card’s
controller that he/she takes from a battle involving this
monster.
MFC-062 Amazoness Blowpiper
Earth/Warrior/Effect Lvl. 3 – Common
800/1500
Select 1 face-up monster on your opponent’s side of the
field during each of your Standby Phases. Decrease the ATK
of the selected monster by 500 until the end of this turn.
MFC-063 Amazoness Tiger
Earth/Beast/Effect Lvl. 4 – Rare
1100/1500
Only 1 “Amazoness Tiger” can exist on your side of the
field at a time. Increase the ATK of this monster by 400
points for each monster on your side of the field that
includes “Amazoness” in its name,, or is named “Amazon
Archer”. As long as this card remains face-up on the
field, your opponent cannot select another monster on your
side of the field that includes “Amazoness” in its name,
or is named “Amazon Archer”, as an attack target.
MFC-064 Skilled White Magician
Light/Spellcaster/Effect Lvl. 4 – Super Rare
1700/1900
Each time you or your opponent activates 1 Spell Card, put
1 Spell Counter on this card (MAX 3). You can Special
Summon 1 “Buster Blader” from your hand, deck, or
Graveyard in face-up Attack or Defense Position by
offering this monster with 3 Spell Counters as a Tribute
during your Main Phase.
MFC-065 Skill Dark Magician
Dark/Spellcaster/Effect Lvl. 4 – Super Rare
1900/1700
Each time you or your opponent activates 1 Spell Card, put
1 Spell Counter on this card (max 3). You can Special
Summon 1 “Dark Magician” from your hand, Deck, or
Graveyard in face-up Attack or Defense Position by
offering this monster with 3 Spell Counters as a Tribute
during your Main Phase.
MFC-066 Apprentice Magician
Dark/Spellcaster/Effect Lvl. 2 – Rare
400/800
When this card is successfully Normal Summoned, Flip
Summoned, or Special Summoned, put 1 Spell Counter on a
face-up card on the field that you can put a Spell Counter
on. If this card is destroyed in battle, you can select 1
Spellcaster-Type monster Level 2 or lower from your deck
and Special Summon it on the field in face-down Defense
Position.
MFC-067 Old Vindictive Magician
Dark/Spellcaster/Effect Lvl. 2 - Common
450/600
FLIP: Destroys 1 monster on the field (regardless of
position.)
MFC-068 Chaos Command Magician
Light/Spellcaster/Effect Lvl. 6 – Ultra Rare
2400/1900
Negate the effect of a Monster Card that specifically
designates this 1 card as a target.
MFC-069 Magical Marionette
Dark/Spellcaster/Effect Lvl. 5 – Common
2000/1000
Each time you or your opponent activates 1 Spell Card put
1 Spell Counter on this card. Increase the ATK of this
monster by 200 points for each Spell Counter on this card.
Also yyou can remove 2 Spell Counters from this card to
destroy 1 monster on the field.
MFC-070 Pixie Knight
Light/Spellcaster/Effect Lvl. 2 – Common
1300/200
When this card is sent to the Graveyard as a result of
battle, your opponent selects 1 Spell Card from your
Graveyard, and that card is placed on top of your deck.
MFC-071 Breaker the Magical Warrior
Dark/Spellcaster/Effect Lvl. 4 – Ultra Rare
1600/1000
When this card is successfully Normal Summoned, put 1
spell counter on it (max.1) Increase the ATK of this
monster by 300 points for each Spell counter on this card.
Also you can remove 1 Spell Counter from this card to
destroy 1 Spell Card or Trap Card on the field.
MFC-072 Magical Plant Mandragola
Dark/Spellcaster/Effect Lvl. 2 – Common
500/200
FLIP: Put 1 Spell Counter on each face-up card on the
field that you can put a Spell Counter on.
MFC-073 Magical Scientist
Dark/Spellcaster/Effect Lvl. 1 – Common
300/300
Pay 1000 Life Points to Special Summon 1 level 6 or lower
Fusion Monster from your Fusion Deck in face-up Attack or
Defense Position. That Fusion Monster cannot attack your
opponent’s Life Points directly, and is returned to your
Fusion Deck at the end of the turn.
MFC-074 Royal Magical Library
Light/Spellcaster/Effect Lvl. 4 - Common
0/2000
Each time you or your opponent activates 1 Spell Card, put
1 Spell Counter on this card (max 3). You can remove 3
Spell Counters from this card to draw 1 card from your
deck.
MFC-075 Armor Exe
Light/Rock/Effect Lvl. 4 – Rare
2400/1400
This card cannot attack the same turn it is Normal
Summoned, Flip Summoned, or Special Summoned. During each
of your and your opponent’s Standby Phases, remove 1 Spell
Counter on your side of the field. If you do not do so,
this card is destroyed.
MFC-076 Tribe-Infecting Virus
Water/Aqua/Effect Lvl. 4 – Super Rare
1600/1000
Discard 1 card from your hand and declare 1 type of
monster to destroy all face-up monsters of the declared
Type on both sides of the field.
MFC-077 Des Koala
Dark/Beast/Effect Lvl. 3 – Rare
1100/1800
FLIP: Inflict 400 points of Direct Damage to your
opponent’s Life Points for each card in your opponent’s
hand.
MFC-078 Cliff the Trap Remover
Dark/Warrior/Effect Lvl. 3 – Common
1200/1000
When this card inflicts Battle Damage to your opponent’s
Life Points, you can select and activate 1 of the
following effects:
- Destroy 1 Spell Card or Trap Card on the field.
- Send 2 cards from the top of your opponent’s Deck to
his/her Graveyard.
MFC-079 Magical Merchant
Light/Insect/Effect Lvl. 1 – Common
200/700
FLIP: Pick up (not draw) cards from the top of your Deck
until a Spell Card or Trap Card is picked up. Add that
card to your hand. Any other cards picked up are sent to
the Graveyard.
MFC-080 Koitsu
Water/Fairy/Union Lvl. 10 - Common
200/100
Once per turn during your Main Phase, if your control this
monster on the field, you can equip it to your “Aitsu” as
an Equip Spell Card OR change it back to a monster in
face-up Attack Position. When equipped to a monster by
this card’s effect, that monster’s ATK/DEF is increased by
3000 points and when it attacks with an ATK that is higher
then the DEF of a Defense Position monster, inflict the
difference as Battle Damage to your opponent’s Life
Points. (1 monster can only be equipped with 1 Union
Monster at a time. If the monster that this card is
equipped to is destroyed in battle, this card is destroyed
instead.)
MFC-081 Cat’s Ear Tribe
Earth/Beast-Warrior/Effect Lvl. 1 - Rare
200/100
During the Damage Steps of your opponent’s turn, the
original ATK of his/her monster(s) that attack this
monster becomes 200 points.
MFC-082 Ultimate Obedient Fiend
Fire/Fiend/Effect Lvl. 10 – Common
3500/3000
This card can only attack when there are no other cards on
your side of the field, and you also have no hand. Negate
the effects of Effect Monsters destroyed by this card.
MFC-083 Dark Cat with White Tail
Earth/Beast/Effect Lvl. 2 – Common
800/500
FLIP: Select 2 Monster Cards on your opponent’s side of
the field and 1 Monster Card on your side of the field and
return them to their owners’ hand.
MFC-084 Amazoness Spellcaster
Spell Card – Common
Until the end of this turn, switch the original ATK of 1
face-up monster on your side of the field that includes
“Amazoness” in its card name, or is named “Amazon Archer”,
with the original ATK of 1 face-up monster on your
opponent’s side of the field.
MFC-085 Continuous Destruction Punch
Continous Spell Card – Rare
When the ATK of an attacking monster on your opponent’s
side of the field is lower then the DEF of the attacked
Defense Position monster on your side of the field destroy
the attacking monster. Damage calculation is applied
normally.
MFC-086 Big Bang Shot
Equip Spell Card – Rare
A monster equipped with this card increases its ATK by 400
points. When the equipped monster attacks with an ATK that
is higher then the DEF of your opponent’s Defense Position
monster, inflict the difference as Battle Damage to your
opponent’s Life Points. When this card is destroyed or
removed from the field, the equipped monster is removed
from play.
MFC-087 Gather Your Mind
Spell Card – Common
Add 1 “Gather Your Mind” card from your Deck to your hand.
Your Deck is then shuffled. You can only use 1 “Gather
your Mind” per turn.
MFC-088 Mass Driver
Continuous Spell Card – Common
Offer 1 monster on your side of the field as a Tribute to
inflict 400 points of Direct Damage to your opponent’s
Life Points.
MFC-089 Senri Eye
Continuous Spell Card – Common
During each of your Standby Phases, you can see 1 card on
the top of your opponent’s Deck and return it to its
original position by paying 100 Life Points. Your opponent
cannot see the card.
MFC-090 Emblem of Dragon Destroyer
Spell Card - Common
Add 1 “Buster Blader” from your Deck or your Graveyard to
your hand.
MFC-091 Jar Robber
Quickplay Spell Card – Common
You can only activate this card when “Pot of Greed” is
activated. Negate the effect of the “Pot of Greed”. You
draw 1 card from your Deck.
MFC-092 My Body as a Shield
Quickplay Spell Card – Common
When your opponent activates a card that has the effect
that destroys 1 or more monsters on the field, pay 1500
Life Points to negate the activation of the card and
destroy it.
MFC-093 Pigeonholing Books of Spell
Quickplay Spell Card – Common
See the 3 cards from the top of your opponent’s Deck,
arrange them in any order desired, and replace them on top
of the Deck. Your opponent cannot see the cards.
MFC-094 Mega Ton Magical Cannon
Spell Card – Rare
Remove 10 Spell Counters on your side of the field.
Destroy all cards on your opponent’s side of the field.
MFC-095 Pitch-Black Power Stone
Continous Trap Card – Common
After activation, put 3 Spell Counters on this card.
During each of your turns you can move 1 of this card’s
Spell Counters to another face-up card on the field that
you can put a Spell Counter on. When there are no Spell
Counters on this card this card is destroyed.
MFC-096 Amazoness Archers
Trap Card – Super Rare
This card can only be activated when your opponent attacks
and you control a monster on your side of the field that
includes "Amazoness" in its card name, or is named "Amazon
Archer". All monsters on your opponent’s side of the field
become face-up Attack Position (Flip effects do not
activated) and as long as they remain face up on the field
decrease their ATK by 500 points. Your opponent must
attack with all these monsters this turn.
MFC-097 Dramatic Rescue
Trap Card – Rare
You can only activate this card when a monster on your
side of the field that includes “Amazoness” in its card
name, or is named “Amazon Archer”, is specifically
designated as a target by a card. Return the targeted
Monster Card to its owner’s hand and Special Summon
another monster from your hand in face-up Attack or
Defense Position.
MFC-098 Exhausting Spell
Trap Card – Common
Remove all Spell Counters on both sides of the field.
MFC-099 Hidden Book of Spell
Trap Card – Common
You can only activate this card during your turn. Select 2
Spell Cards from your Graveyard and add them to your deck.
Your Deck is then shuffled.
MFC-100 Miracle Restoring
Trap Card – Common
Remove 2 Spell Counters on your side of the field. Special
Summon 1 “Dark Magician” or “Buster Blader” from your
Graveyard in face-up Attack or Defense Position.
MFC-101 Remove Brainwashing
Continuous Trap Card – Common
As long as this card remains face-up on the field, the
control of all monsters on the field returns to the
original owners.
MFC-102 Disarmament
Trap Card – Common
Destroy all Equip Spell Cards on the field.
MFC-103 Anti-Spell
Counter Trap Card – Common
Remove 2 Spell Counters on your side of the field. Negate
the activation of a Spell Card and destroy it.
MFC-104 The Spell Absorbing Life
Trap Card – Common
Flip all face-down Defense Position Monster Cards on the
field face-up. Flip Effects are not actvated at this time.
Increase your Life Points by 400 points for each Effect
Monster Card on the field.
MFC-105 Dark Paladin
Dark/Spellcaster/Fusion/Effect Lvl. 8 – Ultra Rare
2900/2400
“Dark Magician” + “Buster Blader”
This monster can only be Special Summoned by Fusion
Summon. As long as this card remains face-up on the field,
you can negate the activation of 1 Spell Card and destroy
the Spell Card by discarding 1 card from your hand. The
ATK of this card increases by 500 points for each
Dragon-Type monster on the field and in either Graveyard.
MFC-106 Double Spell
Spell Card – Ultra Rare
Discard 1 Spell Card from your hand. Select 1 Spell Card
from your opponent’s Graveyard and activate it from the
Graveyard as your Spell Card.
MFC-107 Diffusion Wave-Motion
Spell Card – Secret Rare
Pay 1000 Life Points. Select 1 level 7 or higher
Spellcaster-Type monster on your side of the field. During
this turn, only the selected monster can attack and it
attacks all monsters on your opponent’s side of the field.
The effects of Effect Monsters destroyed by the selected
monster in battle cannot be activated. |